![]() Perhaps the only complaint here is the fact the game somewhat "forces" you to use these new items in certain situations, and it becomes obvious when and where these occur, leaving much to be desired in the "creativity" area. These do provide some new gameplay and although they're not exactly the basis of the entire game, fans of Doom3 will appreciate the addition. The only seemingly fresh additions to the gameplay are the new abilities you have access to - such as "The Grabber", a gravity gun, and 'The Artifact', which allows special abilities such as the ability to slow down time, go berserk and become temporarily invincible vital for some situations in the game. While the game does have a few surprises here and there, there is still ample room for a little more "random" gameplay with the way enemies are presented. That's not to say the game is easy, because it is actually very challenging and will give even seasoned veterans a run for their money, but it's hard to always keep on your toes and really concentrate when throughout any given session (say, completing 1 or 2 levels), you'll probably shoot a few hundred baddies spanning 3 species. On top of this, the enemies themselves are very repetitive, you will generally see a lot of almost every enemy and it gets to the point where you develop a strategy for each type of opponent, which you continuously execute without much thought or effort. It isn't even vital you know what it is you're actually doing, just follow the trail of enemies and click whatever the game wants you to click where necessary. ![]() Not long into the game you will realise repetition is a prime concern - no matter what it is that you're tasked to do, it seems to always be the same - go here, activate this, go there, de-activate that etc. It's a no-nonsense approach that suits the game well it doesn't try to portray itself as a game that it isn't, that of course beinga game with a overly compelling storyline - the premise right from the start is action, action and more action. Once again RoE puts the main focus in the single player mode of play, however unlike Doom3, it doesn't spend much time setting the storyline - there is a brief opening sequence and that's basically it. ![]()
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